Tournament Rules
General
3D Soccer, the City of Hampton, and any sponsors of the tournament shall not be responsible for expenses incurred by a team or club if tournament is canceled in whole or in part. All decisions of the referee are final and binding. 3D Soccer reserves the right to decide on all matters relative to the tournament and all decisions are final.
NO PROTESTS ARE ALLOWED.
In the event of inclement weather, the 3D Soccer may reschedule a match, change division structure, reduce match duration or cancel a match.
Registration
Team are allowed 12 roster player spots, but we recommend limiting your roster to 10 players. A minimum of three (3) female players shall be included on each coed team roster, two (2) of which shall be on the field at all times during the match. Players must be listed on the roster by May 2nd to be eligible to play; no additions are permitted for injuries, late arrivals, other commitments, etc. Players may compete on more than one team but the Tournament Committee cannot give special scheduling consideration to such circumstances. Players must be born during or after the year indicated by the oldest age group in their division based on USYSA 2007-08 age groups.
Refunds/Cancellation
- Refunds will be made to all teams not accepted.
- To receive a refund (less $100.00 administrative Fee), teams must request withdrawal in writing via e-mail to admin@3DSandSoccer.info prior to midnight on April 15th, 2008. Teams that drop after this date will forfeit their entire entry fee.
- If the tournament is canceled due to forces outside of the tournament's control, (i.e., an act of God) between March 1st, 2008 and May 2nd, 2008, at least $50 of the tournament fee per team will be withheld each refund.
- Once the tournament begins, no registration fees will be refunded in the event of cancellation.
Start of Play
Coaches
shall ensure that all players are on scene a minimum of fifty (30)
minutes before a scheduled match. A team which cannot field three (3)
players at the scheduled start time shall forfeit the match. The team
forfeiting shall be declared the loser by a score of 3 goals to none.
If
no referee is present within ten (10) minutes of the scheduled start
time, the match will be rescheduled unless both teams agree to proceed.
If the match proceeds, the score shall stand as played without protest.
Tournament Standings
Bracket standings to determine finalists will be based on the following :
WIN - 3 PTS, TIE - 1 PT, LOSS - 0 PTS
Total points ties will be resolved by the following tie-breakers, in order:
2. Team with the least goals allowed
3. Team with the highest (positive) goal differential
4. If still tied, both teams will proceed to an available field at Field Marshall's discretion and determine winner by penalty kicks (see below format).
Tournament Overtime
Ties in preliminary games will remain a tie. For final matches, ties will be resolved in the following order:
2. Penalty Kicks Shootout. First round to consist of five players from each team kicking. Any players may kick. A minimum of two female player must kick in the first round of all Coed divisions. If tied after first round, kicks shall be taken one for one. Players cannot repeat until all eligible players have kicked.
Forfeits
Forfeits
cause gross inconvenience to opponents and disruptions of schedule.
Accordingly, forfeiting teams will be precluded from competition in
final matches, unless specifically authorized by the Tournament
Director or Administrator under only most unique and/or emergency
circumstances. Teams in the Adult brackets contemplating the use of
players on more than one team must understand that it is possible both
teams may be in action at the same time.
Sports"person"ship
As always our emphasis is on Good Sportsmanship and Fair Play, “in the opinion of the Referee…” Unsportsmanlike behavior will not be tolerated on the court OR in the stands. Players or spectators who fail to conduct themselves in a sportsmanlike manner will be asked to leave the playing area and play will be suspended until they comply. Repeated unsportsmanlike behavior may result in a player's suspension from the league play or a spectator being barred from entry into the playing area.
Laws of the Game
1. Objectives of the Game
The game is provided for leisure, team play, friendship and healthy competition. Fair play is the essence of sand soccer.
2. The Competition Area, the Goals, and the Ball
2. Penalty Box: A Penalty Box will be delineated by colored discs in the sand at each end of the court 8 yards out (9 yards on 30X40 courts) from, and paralleling, the baselines. The exact position of a penalty kick shall be from the center of these imaginary lines.
3. Corners and Center of the Court: Corners will be marked with a standard corner flag. A 1-yard quadrant forms the corner area. A cone or flag will be placed on each touch line at midfield.
4. Goals: Vary in size by division from 6' x 8' to 7' x 18' based on appropriate age group. Goals are aluminum construction and anchored to the sand at the baselines.
5. Ball: Twelve & younger divisions use a size 4; thirteen & older divisions a size 5; inflation pressure is 7 lbs. The referee shall stop the match and the clock, and replace any ball showing signs of deformity. Dropping the replacement ball at the center of the court restarts the match.
3. The Game: Start, Duration, and its Rules
2. Duration of the Game:
1. All games shall employ three 11 minute periods, separated by two minute intermissions to exchange ends. A referee's whistle ends each period. After the second period, the referee shall conduct a coin toss with same options as for the Game Start. Should the referee stop time for injury or if a team is wasting time, he/she may add extra time at the end of a period.
3. How to Win: See tie breaker information in "Tournament Standings" section above.
4. Scoring a Goal: A goal shall be scored when the ball entirely crosses over the goal line in the air or on the ground between the goal posts and under the crossbar.
5. Out of Play: The ball is considered out of play when ALL of the ball crosses the goal line or touch line.
6. The Pass-Back Rule: The goalkeeper shall not be allowed to touch the ball with his/her hands or arms when a ball is returned to him/her by the same teammate twice consecutively. This includes heading the ball to the goalkeeper or playing the ball from an inbounds pass to the goalkeeper without the ball having touched an opponent. Infraction of the pass-back rule results in the opposing team being awarded a free kick from the center of the court.
7. Offsides: There are no offsides.
4. Team Formation
2. Substitutions: There are no limits on substitutions. The substitute can only enter the court after a player that is being substituted for has left the court at the referee's position on the halfway line.
3. Entering the Court: If a player breaks Rule 4.2 and enters the court before a teammate has left, he/she will receive a yellow card.
4. Substitute Infraction: Restart for violation of Rule 4.2 shall be direct free kick from the center of the court.
5. Minimum Number of Players: The minimum number of players on the court is three (3). The team that remains with less than three (3) players will be declared the loser of that game, regardless of the score at the time that the game was stopped. In this case, the score of the game, for goal average effect, will be 3 - 0 for the winning team.
6. Goalkeeper replacement: A goalkeeper may substitute for a field player, after a shirt change. Similarly, a field player may be substituted for a goalkeeper. Such substitutions may only be made during breaks between periods or after a stoppage in play, and after referee notification.
7. Goalkeeper ball handling: When the goalkeeper makes a save, or otherwise receives the ball from an in-play situation, he/she can distribute the ball by use of the feet or rolling the ball underhand, side armed, or overhand. A goal CANNOT be scored directly from this type of goalkeeper distribution.
5. Referees:
6. Player Equipment
2. Uniforms: Uniforms shall consist of shirts of the same color. Playing vests are appropriate. Goalkeepers shall wear a uniform of contrasting color with other players and the referee. Use of plastic goggles for eye protection is allowed.
7. Fouls and Infractions
2. Grab, hold, push, charge or intentionally obstruct an opponent
3. Touch the ball intentionally with the hand or arm. This does not apply to the goalkeeper in his/her own area, or if there is no intention of touching the ball with hand or arm.
4. Slide tackle, or jump, at an opponent
5. Playing in a dangerous manner
2. Shows by act or word, disagreement with the referee's decision
3. Shows lack of sportsmanship
4. Commits an infraction during a free kick or during a kickoff
5. Enters the court during a substitution before the player being replaced has entirely left the court or enters from an incorrect position.
2. Intentionally denies with a foul an obvious goal scoring opportunity to an opponent
3. Is guilty of serious foul play
4. Is guilty of violent conduct
5. Uses offensive, insulting or abusive language The player shall be sent off the field without being able to reenter the match and shall also be denied participation in the subsequent match, including the final round of competition (quarters, semi's or finals).
8. Free Kick
2. Positioning of Players During Free Kicks (Refer to Diagram) There will be no walls and opposing players must remain at least five (5) yards away from the kicker. If the infraction is committed in the kicking team's DEFENSIVE END of the court, an imaginary "NO MAN'S LAND" sector will be established from the point of the foul to each opponent's goal post. Players of BOTH teams will remain outside of this zone until the Free Kick is taken. If the infraction is committed in the kicking team's OFFENSIVE END of the court, players of BOTH teams must position themselves behind, or on the same line, as the ball placed at the point where the foul was committed. NOTE: The above concept is meant to discourage fouls in the defensive end by awarding basically undefended (except for goalkeeper) direct free kicks. When taking a Free Kick, Corner Kick, or In-Bounds Kick, a player may place the ball on the spot of the foul and make a small mound to elevate the ball's position.
3. Free Kick Start: A player who takes a Free Kick, or puts the ball in play, may not touch the ball twice consecutively. Breaking this rule will be punished with a Direct Free Kick at the point of infraction.
4. Infractions During Free Kicks: If any irregularity occurs when a Free Kick is being taken, the following will apply:
2. If the irregularity is committed by the infringing team, the free kick will be repeated unless a goal was scored, in which case the goal will stand.
9. Penalty Kicks
2. Fluid Movement: The player who takes the penalty kick must do it in a continuous movement.
3. Goalkeeper Position: When defending a penalty kick, the goalkeeper must position him/herself and can only move on the goal line between both goal posts.
4. Infractions During Penalty Kicks: If an irregularity is committed by the team taking the penalty kick and the goal is scored, the shot will be repeated. If an irregularity is committed by the infringing team, the penalty kick will be repeated, unless a goal was scored, in which case the goal will stand.
10. Goalkeeper Restart of Game (Goal Kicks)
2. Goalkeeper Scoring: A goalkeeper cannot score by directly throwing the ball with their hands into the goal of the opposing team. The goalkeeper cannot score if he/she kicks the ball in the air (volley) before it touches the ground after releasing it from their hands. In either event, the opposing team is awarded a goal kick. The goalkeeper can score if he/she puts the ball down on the ground and controls it with their feet during the normal course of play (not during restarts, as stated in Rule 10.1.)
11. Corner Kick
12. Ball In/Out of Play (Touch Lines)
1. Out of Bounds: A ball is considered out of play when ALL of the ball crosses over the touch line. Restart will be by standard throw-in at the point of infraction. Opposing players may approach no closer than five (5) yards. A goal cannot be scored off a Throw-In . The player shall have 5 seconds to inbound the ball. By infringing this rule, possession will be reversed to the opposing team.
